B.S.E. in Computer Science, Minor in Electrical Engineering
Summa Cum Laude
Experience
Manufacturing IT Software Engineer
Ford Motor Company
Develop an application to enhance manufacturing quality by ensuring plant workstation readiness through a layered approval system
Collect and implement user feedback from GEMBA walks to refine application functionality
Provide technical support for XR technologies, including Microsoft HoloLens and RealWear Nav500
Research and evaluate emerging XR technologies to maintain modern solutions and enhance business operations
November 2024 - Present
Order Scheduling Software Engineer
Ford Motor Company
Created and tested API endpoints using Java Springboot, OpenAPI, and 42Crunch to facilitate scheduling of vehicle manufacturing at different Ford plants
Iterated on UI designs that build upon functionality of VIN generation system using Angular and demo new features to users
Enhanced application security using Cycode, Checkmarx, and FOSSA to identify and fix vulnerabilities
Utilized Tekton and Jenkins for deploying software applications efficiently
Prototyped an idea to streamline sharing and management of information using React and TailwindCSS for FCG Hackathon
September 2023 - October 2024
R&D Product Information Intern
FANUC America Corporation
Streamlined common procedures leading to an estimated 70%-time-reduction in publishing manuals
Worked directly with users to find inefficiencies with information management tool to incorporate fixes that suit their needs
Modified user interface using VB.NET to be intuitive to reduce user error
Used Git to manage several releases of information management tool for faster project turnaround times
Created SQL procedures and triggers to develop a source control system for multiple database tables
May 2022 – August 2022
Research Assistant (Fault Prediction for FFF 3D Printing)
University of Michigan
Developed a neural network using PyTorch that can predict a layer-shift fault with over 99% accuracy to allow users to adjust printer settings before a fault occurs and save time and money
Designed and implemented a data collection system that allows tests to be done four times faster
September 2021 – January 2022
Research Assistant (Automatic Fault Detection for FFF 3D Printing)
University of Michigan
Created algorithms to detect faults using real-time data and touch-probe sensor
Used multi-processing to allow for sample-point generation and 3D printing concurrently with Python
Created an advanced, user-friendly interface using HTML, CSS, JavaScript, Bootstrap, and Knockout
May 2021 – September 2021
Game Owner / Developer
Game Development (Personal Projects)
Program software for Minecraft using Java and work with clients to create programs that meet their needs
Guide aspiring Java developers in creating software for a Minecraft server by giving code reviews and making sure the team is on track to meet deadlines
Design a pathfinding algorithm that generates roads automatically in a 3D space while making efficient use of memory
Integrate MySQL databases with software allowing organized data storage and faster data queries